Mon Tue Wed Thu Fri Sat Sun
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31 1 2 3 4
 
Times are displayed as GMT.
Current date and time:
2024-12-30 17:52
 

Hall of Fame

  Chile 813 
  Russia 786 
  Spain 300 
  Ukraine 203 
  Argentina 197 

  che 698 
  cFc 587 
  rOx 526 
  RS 513 
  sX 374 

  KiTar 445 
  Warg 322 
  Incog 268 
  Gabriel 254 
  Bry4N 188 
  OREL 176 
  Shadow 165 
  Imp00 164 
  Uzurpator 127 
  Dmitry 123 
 
 

Kaos Normal Tournament


3rd August 2011, 17:00     #RopersHeaven
Hosted by: WowwoW
Download WSC Scheme Info







Ammo:

Power:

Crates:

Delay:


VALID SCHEME SETTINGS
---------------------

You must play all games with 8 worms.

Games are played until one player wins 2 rounds (already set in the scheme).

The official scheme will use ONLY commands below:


- /ldet (loss of control doesn't end turn mode)

- /sdet (shot doesn't end turn mode)

- /fdpt (fire doesn't pause timer mode)

- /craterate10 (exactly 10 crates falling on the map before each turn)

- /cratelimit100 (maximum amount of crates present on the map is 100)

- /kaosmod2 (a command that modifies probabilities of utilities to balance the scheme after removing Crate Shower

- /flames1500 (extended amount of Petrol bomb flames on the map / repairing Napalm Strikes cancelling each other as well as cancelling Petrol Bomb flames)

There scheme has just infinite Bungee in the beginning of the match and stockpiling mode.

Map bridges should be reduced to 1 (minimum setting).



RULES OF GAMEPLAY
-----------------

Follow these simple rules to make all games comparable and fair played:

1. Always use biggest maps with as much complicated terrain as possible.

2. Always start with 1 island terrain, then pick 1 FULLY CLOSED cave map (also with as much terrain as possible). If there will be no winner still, pick island map again. The landscape theme of the maps is chosen by the host, but it shouldn't repeat within a match to make it various.

2a In other words use map pattern: ISLAND - CAVE - ISLAND (...). Drawn rounds also follow the pattern - example: if there is a draw in round 2 (cave map), the next map will be island.

3. If you are using a map-menu to pick maps - always pick map types that are located in the very left window of both island and cave types in map-menu.

4. The only thing that should be changed in map-menu is bridges amount (to 1) and landscape theme (if a player wants). Do not modify the maps and other object settings in any way.

5. Minimising of the game may increase the chance of crash (this also include minimising between rounds). Do it on your own risk, but if a player crashes for the first time the replay of the game will be only possible with a spectator. If this rematch is also crashed then the player who didn't crash will get the victory automatically.

6. Don't make any decisions on your own, consult every unusual or problematic situation with me before attempting anything.


!!! IMPORTANT INFORMATION !!!
----------------------------------

Be careful with accidental surrenderings. It will be counted as lost round. Only surrender a round tactically if you really want to.


RULES FROM KAOS LEAGUE A BIT MODIFIED , TY DREAMTRANCE

Tournament Results [show maps]

Imp00
Zwitter
Veki


Round 1 Round 2 Round 3 Round 4 Final Round

Hargen-Crew
PyroMan


zoky
krzysiee


Link
Necrobutcher


Waffle
Windmaster


DENnis
MRFREEMAN


Shadow6x
Capo


Camper
Vado


WowwoW
Lordsith


Phanton
Uzurpator


Pulpo
Diegex


Turko
Pastorcito


Veki
AsbesT


soldier
UnSun


NoCry
GodiTo


Roladuraa
alien


Imp00
RamzeT


Explosive
Zemke


Zwitter
Warlord


WowwoW
Shadow6x


Link
soldier


zoky
Hargen-Crew


Phanton
DENnis


Zwitter
Camper


Veki
Turko


Explosive
NoCry


Pulpo
Waffle


Imp00
Roladuraa


Zwitter
WowwoW


zoky
Link


Phanton
Explosive


Imp00
Veki


Zwitter
Pulpo


Imp00
zoky


Veki
Explosive


Imp00
Zwitter


Imp00
Veki


Zwitter
Veki

Home Page Tournaments Results Standings Statistics Downloads Register